Why Minecraft is Awesome

February 5, 2013

One of the things that make Minercaft so unique, and so liked, I think, is its open endedness.

dumbLet’s face it folks, we live in an age of hyper critical gamers. People who whine if the new iteration of a franchise is a tiny bit different from its previous and continue whining if they do the opposite and don’t change a thing in the new game. As a developer these days, you just can’t win. Two of the major things that people complain about–and often times they are ludicrous things to complain about I feel–are the endings to a game and the length of a game.

I guarantee you that somewhere out there someone complained that Fallout 3 was too short. That person also probably has the attention span of a mentally challenged lab rat.

Actually PLAY the Damn Game

One of the complaints I DO hear though is that people don’t know what to DO in Minecraft. Not that they don’t understand how it works, but that they really don’t have any ideas as to what to do like what to build and such. And, I’ll admit, when I first played it I too had that problem. I didn’t really understand the appeal at all, but I think if you just sit down with it for an afternoon and open your mind up to the fact that you can do pretty much anything in the game, you’ll enjoy it. It’s a game you can’t just spend 10 minutes in and form an entire opinion on.

Minecraft demands your full attention, like a newborn baby who won’t stop crying every night. It’d be like going into Casablanca and walking out after 10 minutes because it’s in black and white.

Minecraft’s Amazing Replay Value

But Minecraft kind of pulled a switch on everyone by not having an ending and making it last FOREVER. Not only can you stay in one world for as long as you can think (because you can ALWAYS find something to do in it) but you can create a dozen new worlds too. And, if that isn’t enough, you can generate seeds that other people have made for worlds. The content is endless. So length for Minecraft isn’t a problem. In fact, when people complain they can’t get into the game, that’s not Minecraft’s fault. That’s the players fault for not being into that type of game, but as is in our society these days, we have to have a scapegoat so as not to accept the blame ourselves.

That’s why that kid shot up Sandy Hook right? Because he liked Mass Effect on Facebook? Because nothing says innocent child slaughter like space battles.

Nonetheless, the gamer is at fault. Minecraft isn’t their kind of game. And that’s fine; we’re all allowed to like different things, as that’s what makes diversity what it is. To each their own, I say. But you can’t say Minecraft has a problem with length because its world is indefinite and never-ending.

Now let’s look at the other side of the coin. The ending problem. Minecraft doesn’t really have an ending. Okay sure, there’s the Ender Dragon. But the Mob Bosses (and while that makes this sound like a Mafia game, the Ender Dragon sadly doesn’t smoke a cigar and shoot at you with a Tommy Gun) aren’t necessarily “the end” because you can keep playing, so you can’t really get upset at Minecraft for a bad ending either. And let’s be honest, games endings have only recently become a major annoyance towards this new generation of gamers.

Back in the 90s we didn’t care. We really didn’t. If we had, someone would’ve made a big stink about the end of Oregon Trail because isn’t that honestly the lamest reward for beating a video game ever?

“Congratulations, you’re in OREGON.”

oregon trail ending

In the end, Minecraft works on a number of levels because they played around with the two major things that bother gamers; endings and length. I say kudos to them for that. Now, as a side note, can someone please make a mod where the Ender Dragon speaks like Al Capone? I’ll be your best friend forever.

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