Microsoft unveiled the Xbox One this week to extremely hilarious–and well deserved–backlash, but among the things they revealed was one very important detail, not just for users but for themselves as well. My longtime issue with the new Xbox was if it wasn’t backwards compatible, I wasn’t playing it, and given I’d have a waning loss in gaming over the last 2 years as it is, that wasn’t that bad anyway. But now that it’s been admitted it won’t only be non-backwards compatible for retail games, it also will not allow digital games (which makes NO SENSE at all, but whatever) and this means…
Minecraft for Xbox 360 is dead in the water.
I hope Microsoft sees this article and realizes the enormous mistake they’ve just made. Not only has Notch (and a dozen more devs) come out and said that the lack of indie developer support on the Xbox One has him extremely disappointed–and this is a guy they WORK WITH–but let’s look at this image from Major Nelson’s website, shall we?
Minecraft is the #1 played arcade game EVERY TIME on this list. EVERY. TIME. You hear that? Now, not only that, but its sales ALONE have surpassed that of major triple A titles, and it’s an ARCADE GAME FOR GOD SAKES. It was so big; they plan to launch it on a retail disc! But, what says even more than that is at the top indie games list. The first 5 ALONE are Minecraft clones. In fact, out the 11 featured there, 5 of them are Minecraft clones. 5 out of 11. That’s insane. So now the million dollar question:
Why would you EVER want to throw away a money maker like that?
AND, if you’ve already disappointed Notch with your lack of indie developer support, why the hell would he ever make another arcade version for the Xbox One? Why should he? You already prove you don’t care, Microsoft, so why should he care? You are literally throwing away a FORTUNE here. Minecraft is so big, you can actually get merchandise of it on the power up rewards site from GameStop. I want you to stop and think about what you’re doing here, Microsoft. Just look at this piece of interesting info I stole and paraphrased from Wikipedia:
“The Xbox 360 version of Minecraft became profitable within the first 24 hours of the games release when it broke XBL sales records with 400,000 players online. Within a week of being on the XBL marketplace, it sold upwards of 1 million copies. GameSpot announced in December 2012 that Minecraft had sold over 4.48 million copies since it debuted on the arcade in May 2012. In 2012, the game was the most purchased title on the XBLA; it was also the 4th most played title on Xbox Live based on average unique users per day.”
Let’s look at some of those stats again, shall we?
“Became profitable within 24 hours and broke sales records” well that kind of speaks for itself, now doesn’t it?
“Within 1 week, it sold upwards of 1 million copies”. A WEEK. Some games take 4 years to sell 1 million units, some big name titles!
“It’s sold over 4.48 million copies.” IT’S AN ARCADE GAME and it’s sold more than tons of retail games. Remember the new Tomb Raider (which was a phenomenal game for the record)? Remember the huge marketing hype behind it? Remember how it got basically 10’s across the board? MINECRAFT HAS SOLD MORE THAN TOMB RAIDER.
And my personal favorite, “It was the 4th most played title on XBL based on average unique users per day.” I’m going to repeat that because it sounds vaguely important. “It was the 4th most played title on XBL based on an average of unique users per day.”
At the start of this article, I showed you Major Nelson’s list and showed you it was consistently the most played arcade game. ARCADE GAME. That right there above this is from Wikipedia stating it’s the 4TH MOST PLAYER GAME. Not ARCADE game, no. GAME.
OVERALL. Call of Duty, Halo, and Gears of War–all these enormous triple a titles–and here’s fucking Minecraft coming in 4th place!
And Microsoft wonders why nobody is taking the Xbox One seriously?